Mostrar mensagens com a etiqueta UXD. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta UXD. Mostrar todas as mensagens

terça-feira, 25 de julho de 2017

UXD: Avoiding generic logos

"Ever see a logo for a brand and feel like you’ve seen it before, but for someone else? You’ve probably just come across a generic logo—a cliché in the logo game—a been-there-done-that, uninspired graphic that isn’t doing much for the brand it represents."

Details:
https://en.99designs.pt/blog/tips/generic-logos/

segunda-feira, 10 de julho de 2017

UXD: Avoiding generic logos

"Ever see a logo for a brand and feel like you’ve seen it before, but for someone else? You’ve probably just come across a generic logo—a cliché in the logo game—a been-there-done-that, uninspired graphic that isn’t doing much for the brand it represents."

Details:
https://en.99designs.pt/blog/tips/generic-logos/

UXD: Seven types of logos?

"A logo is an image that symbolizes your business. But did you know there are 7 different types of logos?"

https://www.google.pt/amp/s/99designs.com/blog/tips/types-of-logos/amp/

quinta-feira, 14 de julho de 2016

TOOLS: Rapid prototyping tools (for mockups creation as well as live feature navigation)

The basic tool for rapid prototyping is, as you might know, a white board and good User eXperience Design (UXD) principles (in your head).

Your favorite IDE could serve the purpose (you already know how to implement Grahical User Interfaces there, so there's no ramp up). Sparx Systems' Enterprise Architect also allows you some basic prototyping (and navigation) with the advantage of traceability of UI elements to other elements of the model (such as requirements and tests).
Any image editor also could do (as well as some sheets of hand-drawn papers that after peer review could be quickly scanned and added to the Version Control System or to meeting minutes). The only problem with these latter tools is the need of navigation (between windows, pages) so that the visualization of the final system behavior is easier.

There are however specialized tools for rapid prototyping like Balsamiq. Some are free, some other are not. Some are specialized for Web applications, some for mobile apps, some for client apps.

A good review of some of these tools can be found here:

quarta-feira, 11 de maio de 2016

Standards: Terminology Standards (Acronyms and Definitions "for all")

Your company has for sure a Glossary of terms that you should read and know from the start to the very end. Do you?

If not, you can always start learning a little bit more about terminology of the [software] industry (as well as UXD terms and other related disciplines) in these standards and/or googable / purchasable documents:
  • ECSS, Glossary of Terms, ECSS-P-001 Issue 1 Rev., 11 June 1997. ECSS-P-001
  • ISO, Space systems. Glossary of terms, BS EN 13701:2001, CU, 15 July 2001 BS EN 13701:2001
  • CMU/SEI, CMMI for Development, CMU/SEI-2006-TR-008, Version 1.2., August 2006, CMU/SEI-2006-TR-008
  • ISO, Quality management systems. Fundamentals and vocabulary, BS EN ISO 9000:2005, October 2005, BS EN ISO 9000:2005
  • ECSS, Space Engineering – Software, ECSS-E-40B Draft 1, 15 February 2002. ECSS-E-40B
  • NATO, NATO Supplementary Software Quality Assurance Requirements to AQAP 2110, AQAP-2210 NATO, Edition 1 – November 2006, AQAP-150
  • NATO, NATO Quality Assurance Requirements for Design, Development and Production, AQAP-2110 NATO, Edition 3 –November 2009, AQAP-2110
  • SynSpace, Software Engineering Glossary, www.synspace.com, N/A
  • ISO, Human-centred design processes for interactive systems, 13407:1999, 1st June 1999. ISO13407:1999 (now outdated)
  • Morgan Kaufmann, Usability Engineering, Jakob Nielsen, 23rd September 1993. 978-0125184069
  • IS/ISO, Quality Management – Customer Satisfaction – Guidelines for Complaints handling in Organizations, ISO 10002 (2004), January 2006, ISO 10002:2004
(2016-09-30: reordering)